Dice Games – Junior Infants – 2nd Class
We have put together some ideas for maths games to work on using the dice you received. We hope you will have lots of fun creating your own games or ways to use them. Send us on any ideas you come up with! We would love to hear them : firstname.lastname@example.org
Click little piglet to see how to play the PIG! game 🙂
To help with dice games have a marker and some paper, any kind of blocks, dried pasta pieces, marbles, pebbles you might have. All of these games can be played with one or two dice, adjust the numbers for younger children. Roll the dice to get hundreds tens and units for 2 nd class, tens and units for 1st .
1. Roll the dice –write the number! Rewrite all the numbers in the correct order from smallest to biggest. Rewrite all the numbers you get from biggest to smallest.
2. What’s my number – roll the dice, child will write down the number or the dot pattern,
other player has 2 guesses to get the number. (Older children can have more guesses, pick a
number up to 50)
3. Throw the dice ask kids to get that number of items from the garden/kitchen (pebbles,
4. Roll two dice, write down an addition or subtraction sum using those numbers. (Tens and
units or just single numbers)
5. One less, one more (ten less, ten more for 1 st) – roll the dice if you’re playing one less, the child must write down what number is one less than the number rolled. So if the child rolls 6, one less is 5. This can be made harder for 2nds, 15 less/more for example.
6. Adding multiple numbers, roll the dice and add as many numbers together as you wish. Roll the dice, write down the numbers on a large sheet, get items to match the numbers
(pebbles, leaves, pasta pieces..) add all the items together.
7. Roll a dice, whatever number you get write down all the “friends of….” that number e.g. 12 1 + 11, 2 + 10, 3 + 9 etc…. (make these “friends of 12” with lego, blocks)
8. Knock out! Pick a number, if a player rolls the dice and gets this number they are knocked
out. Best of 5 games/10 games
9. Throw one or two dice, jump, walk three places from a point. Whoever reaches 20 (or the number of your choice wins). Older children can start from a different point, 160 to 180, (if you get 5, take three steps back!)
10. Throw the dice, draw the number as dots/squares/triangles in different patterns with paper and crayons in all kinds of patterns, lego, blocks etc. 1 st a 2 nd draw an abacus, tens and units or other ways of representing the number.